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<title>voodoodokta's CGPortoflio Gallery</title>
<link>http://voodoodokta.cgsociety.org/gallery/</link>
<description>voodoodokta's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Jeff Senita Demo Reel 4.14.2008</title>
	<link>http://voodoodokta.cgsociety.org/gallery/621837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208382712_small.jpg"><br><br>This is my demo reel that encompasses motion capture animation, visual effects, modeling, texturing, lighting, rendering, and programming. The music is &quot;Bonjo Joe&quot; by Ruckus.]]>
	</description>
	<pubDate>Wed, 16 Apr 2008 21:51:54 +0000</pubDate>
	</item>
	<item>
	<title>Spiderweb</title>
	<link>http://voodoodokta.cgsociety.org/gallery/621864</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208387807_small.jpg"><br><br>This is another image generated of a spiderweb by altering parameters of the C++ code.]]>
	</description>
	<pubDate>Wed, 16 Apr 2008 23:16:49 +0000</pubDate>
	</item>
	<item>
	<title>Spiderweb - Damaged</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208075251_small.jpg"><br><br>Given a set of C drawing functions, I procedurally generated images of spider webs using an array to store and manipulate the intersections of the web, later drawing segments between each intersection. I can control how damaged the web is by parameters that control: missing &quot;spiral&quot; segments, how perfect it appears, stitching the center, noise is the placement of intersections, &amp; the number of and space between each &quot;spiral&quot; &amp; &quot;axial&quot; strands. (Software: Microsoft Visual C++ 2008 Express Edition).]]>
	</description>
	<pubDate>Sun, 13 Apr 2008 08:27:32 +0000</pubDate>
	</item>
	<item>
	<title>Butler</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620947</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208213313_small.jpg"><br><br>I modeled the butler from a calloge of photographic references, and tried to achieve a non-photo realistic stylized character.  In the end I converted to subdivision surfaces.  ]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:48:34 +0000</pubDate>
	</item>
	<item>
	<title>Butler (face closeup)</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620948</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208213367_small.jpg"><br><br>I modeled the butler from a calloge of photographic references, and tried to achieve a non-photo realistic stylized character.  In the end I converted to subdivision surfaces.  ]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:49:28 +0000</pubDate>
	</item>
	<item>
	<title>Earth Worm Jim</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620945</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208213113_small.jpg"><br><br>I found a sketch a fan had made of Earth Worm Jim.  Based on that reference I modeled Earth Worm Jim using polygons, and later converted to subdivision surfaces.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:45:14 +0000</pubDate>
	</item>
	<item>
	<title>Outdoors (lighting & rendering)</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620958</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208214203_small.jpg"><br><br>Environment models &amp; textures were provided.  I lit this environment, added a 2D sky background, adjusted camera focus, environment fog, water reflections, shadows, and rendered utilizing final gather.  ]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 23:03:25 +0000</pubDate>
	</item>
	<item>
	<title>Grasshopper (face)</title>
	<link>http://voodoodokta.cgsociety.org/gallery/619935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1207971368_small.jpg"><br><br>A class assignment -the model was provided. I did the uv layout, created the color textures based off of real grasshopper photographs, made a bump map, specular map, lit the scene, and rendered the image.]]>
	</description>
	<pubDate>Sat, 12 Apr 2008 03:36:09 +0000</pubDate>
	</item>
	<item>
	<title>Grasshopper (side)</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620950</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208213541_small.jpg"><br><br>A class assignment -the model was provided. I did the uv layout, created the color textures based off of real grasshopper photographs, made a bump map, specular map, lit the scene, and rendered the image.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:52:22 +0000</pubDate>
	</item>
	<item>
	<title>Grasshopper (wing)</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620951</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208213614_small.jpg"><br><br>A class assignment -the model was provided. I did the uv layout, created the color textures based off of real grasshopper photographs, made a bump map, specular map, lit the scene, and rendered the image.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:53:35 +0000</pubDate>
	</item>
	<item>
	<title>Grasshopper (bottom)</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620952</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208213735_small.jpg"><br><br>A class assignment -the model was provided. I did the uv layout, created the color textures based off of real grasshopper photographs, made a bump map, specular map, lit the scene, and rendered the image.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:55:36 +0000</pubDate>
	</item>
	<item>
	<title>Tortoise</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620934</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208212149_small.jpg"><br><br>The model was provided, I found photographic reference for the tortoise, laid out the UV's, made a color map, bump map, specular map, lit, and rendered the image.  ]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:29:11 +0000</pubDate>
	</item>
	<item>
	<title>Nike Shox</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620295</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208075764_small.jpg"><br><br>I modeled these in 3D, using photographs of my friend's Nike Shox and the actual sneakers for reference.   Using polygons, I extruded the ridges from the form of the model itself which made it more intricate to plan out for ahead of time.  ]]>
	</description>
	<pubDate>Sun, 13 Apr 2008 08:36:05 +0000</pubDate>
	</item>
	<item>
	<title>Harry the Plant</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208212749_small.jpg"><br><br>Based on reference photographs I took of the actual plant, I modeled this plant in 3D using polygons and later subdivided.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:39:10 +0000</pubDate>
	</item>
	<item>
	<title>Shinwinky Mask</title>
	<link>http://voodoodokta.cgsociety.org/gallery/620937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/267289/267289_1208212279_small.jpg"><br><br>Based off a photograph of a Shinwinky Mask I found on google I modeled the mask in 3D using polygons.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:31:21 +0000</pubDate>
	</item>
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